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artist profileAndrew was born in 1970 & graduated from the University of South Australia School of Design, with a Bachelor of Design in 1991.After finishing school, he started working as a Graphic Designer in Australia and then moved to New York & San Francisco to continue this vocation. While working In San Francisco he discovered the movie special effects industry, joining the company Industrial Light & Magic. He worked there for 9 years predominantly as a Model Supervisor. His daily work comprised of conceptual work, supervising, designing, developing, art directing & making all forms of digital 3-dimensional models. This includes being responsible for creating various photo-realistic humans, organic, mechanical & robotic creatures; imaginary crafts & vehicles, props, full digital worlds, sets & set extensions. Andrew then left ILM to launch his own company, freedom-of-teach, with VFX colleague & co-founder Tareq Mirza, a company that is a resource for artists to be able to teach other artists. Here he created several products, including sculpting a male and female anatomical figure, workshops and educational dvd’s. At present Andrew works in his studio, finally following his true love of fine art and bronze sculpture. His current fine art work can be seen at his personal website: www.andrewcawrse.com current mediums: clay, plaster, bronze, acrylics, charcoal, digital interests: All art forms: performing, musical and visual. artist creditsSCULPTURENational Sculpture Society Portraiture exhibition in New York FILM Industrial Light & Magic 1998 - 2006 2006: Concept modeler, concept artist for the movie, "Spiderwick Chronicles" 2005: Concept modeler, concept artist for the movie, "Avatar" 2004: Model Supervisor for the movie, "Dreamcatcher" 2003: Model Supervisor for the movie, "Dreamcatcher". Responsible for the main creatures vehicles, set extensions & Creature Supervisor during pre-production & an initial production 2002: Lead Digital Modeler for Star Wars: Episode II "Attack of the Clones" directly responsible for two of the films main creatures, as well as designing, building, assistant supervising and reviewing a variety of other digital creatures & digital doubles. 2000: digital modeler for the movie, "Mission to Mars". Built the stylized alien face structure seen through the movie on the planets surface. 1999: digital modeler for the movie, "Galaxy Quest". Worked as a creature modeler building the primary creatures and their facial expression libraries. 1998: digital modeler for the movie, Star Wars: Episode I "The Phantom Menace." worked as a hard surface modeler, responsible for various mechanical & robotic characters, imaginary crafts & vehicles, props, full digital sets & set extensions DESIGN Studioarchetype > San Francisco - United States : 1994 - 1997 Wallace Church & Associates > New York - United States : 1994 - 1997 Ian Kidd Design > Adelaide - Australia: 1992 - 1994 Senior Designer & design director - Performed all forms of visual communication, motion graphics, interactive web multimedia design. Daily work comprised of performing all forms of graphic and packaging design, web design, event and poster design, commercial illustration, 3d modeling and animation. Partial Client List: Nintendo, Sony, Sony Movies, IBM, Virgin Interactive, Bill Graham Presents Lucas Arts, Readers Digest, 20thC Fox X-files, Columbia Pictures Television, MGM/UA Major League Baseball artist selected charityUNICEF - www.unicef.org >Motherly Care For Orphans > WWF - The Conservation Organization - www.worldwildlife.org > American Cancer Society - www.cancer.org > The Children of War - www.thechildrenofwar.org > Challenge Day - www.challengeday.org > |



