Instructor Bio: Frank Gravatt

Frank Gravatt

Frank Gravatt has worked as a Digital Modeler and a CG Model Supervisor at the prestigious film visual effects company, Industrial Light & Magic Ltd for over 10 years. Here is a little about Frank’s film background in his own words, (courtesy of interview)

    “My CG career started with Tim Burtons "Mars Attacks" building various props and gags. The Martian hand that disconnects then crawls and stabs President Jack Nicholson was one of my first builds. I was so thrilled with that scene. I think every step of that film was a thrill for me. Other film credits include (in chronological order):
- 2. Speed 2, Cruise Control - Modeler
- 3. Small Soldiers - ModelerBuilt the CG character, Chip Hazard
- 4. Starwars Episode 2 Attack of the Clones. ”Wow! To have the opportunity to work on a Star Wars film was another dream come true. I modeled Dexter Jettster and his facial library and several Geonosians. I nearly fell out of my seat when I saw my credit for the first time in that Star Wars blue font”
- 5. Minority Report – Modeler Modeled a variety of CG props
- 6. Harry Potter and the Chamber of Secrets - Modeler “Having the opportunity to model the CG character "Dobby the house Elf" was a real growing point in my career. It was the first time that I'd created a complete facial library for a character that was human like in its facial proportion. Unlike Dexter’s face from Episode 2 who was somewhat frogface/monster like. Dobby’s face had to adhere much closer to human. It was a fantastic learning experience.”
- 7. Hulk - Modeler “Building upon what I had learned while working on Dobby, I created the facial library for Hulk.”
- 8. Terminator 3, Rise of the Machines - Modeler “I modeled Arnold’s digital double head and the different stages of the Terminator’s facial damage.”
- 9. Van Helsing - Digital Model Supervisor “Modelled and created the facial library for Mr. Hyde”
- 10. War of the Worlds – Modeler Modeled the "Aliens”
- 11. Pirates of the Caribbean: Deadman’s Chest “I Modeled the complete Kraken, separate types of tentacle from large ship crushers, to mid-size one to small ones for grabbing sailors. I also modeled (shot by shot)individual sucker movement shapes for each tentacle. Finally, I ZBrushed the tentacles and the kraken’s nasty mouth textures.”